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Use ResizeObserver instead of resize
event
#4536
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Is this now required? Then please add a migration guide to the PR description!
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Not required, but by default a canvas element is very small (300x150px). It's now entirely up to the user how they decide to display it, so any width
/height
is fine.
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I'm not really sure where to add a migration guide, because there's nothing to migrate over here yet, because it is still not possible to set width
/height
without having it overriden by egui
. The IME handling still sets the canvas style, but it'd be better to leave that to its own PR. This one is just to get the canvas resize working properly.
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So a user that has copy-pasted the old index.html would not need to change anything when updating eframe?
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They would have to change things to get the old behavior (take up 100% of the parent element), but it doesn't yet to the right thing. I guess what I'm asking is does the migration guide go into this PR or the followup that fixes IME and makes this whole thing work like it should?
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I guess it can wait 👍
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This is wonderful!
With the new alignment test I managed to find a case on Mac chromium where the old code doesn't align to the pixel grid on trunk, but this PR fixes it, which is awesome. When resizing the chromium browser the old code would also create jitter, which is now gone. So great!
On Mac Firefox the old and new code acts pretty much the same afaict, but with a different kind of jittering behavior when resizing the browser 🤷
Great job!
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I guess it can wait 👍
* Uses: rerun-io/egui_tiles#67 * Uses: lampsitter/egui_commonmark#51 * Split off from #6171 * Closes #5280 ### Test * [x] image loading * [x] gltf ### Checklist * [x] I have read and agree to [Contributor Guide](https://github.com/rerun-io/rerun/blob/main/CONTRIBUTING.md) and the [Code of Conduct](https://github.com/rerun-io/rerun/blob/main/CODE_OF_CONDUCT.md) * [x] I've included a screenshot or gif (if applicable) * [x] I have tested the web demo (if applicable): * Using examples from latest `main` build: [rerun.io/viewer](https://rerun.io/viewer/pr/6448?manifest_url=https://app.rerun.io/version/main/examples_manifest.json) * Using full set of examples from `nightly` build: [rerun.io/viewer](https://rerun.io/viewer/pr/6448?manifest_url=https://app.rerun.io/version/nightly/examples_manifest.json) * [x] The PR title and labels are set such as to maximize their usefulness for the next release's CHANGELOG * [x] If applicable, add a new check to the [release checklist](https://github.com/rerun-io/rerun/blob/main/tests/python/release_checklist)! - [PR Build Summary](https://build.rerun.io/pr/6448) - [Recent benchmark results](https://build.rerun.io/graphs/crates.html) - [Wasm size tracking](https://build.rerun.io/graphs/sizes.html) To run all checks from `main`, comment on the PR with `@rerun-bot full-check`. # egui changelog so far Full diff at https://github.com/emilk/egui/compare/0.27.0..HEAD #### ecolor * Fix `hex_color!` macro by re-exporting `color_hex` crate from `ecolor` [#4372](emilk/egui#4372) (thanks [@dataphract](https://github.com/dataphract)!) * Remove `extra_asserts` and `extra_debug_asserts` feature flags [#4478](emilk/egui#4478) #### eframe * Add `register_native_texture` in `eframe::Frame` [#4246](emilk/egui#4246) (thanks [@Chaojimengnan](https://github.com/Chaojimengnan)!) * Early-out from context switching the `glow` backend [#4284](emilk/egui#4284) * Fix `ViewportCommand::InnerSize` not resizing viewport on Wayland (#4211) [#4211](emilk/egui#4211) (thanks [@rustbasic](https://github.com/rustbasic)!) * Only avoid glow context switching on Windows [#4296](emilk/egui#4296) * Improve IME support with new `Event::Ime` [#4358](emilk/egui#4358) (thanks [@rustbasic](https://github.com/rustbasic)!) * Allow users to create viewports larger than monitor on Windows & macOS [#4337](emilk/egui#4337) (thanks [@lopo12123](https://github.com/lopo12123)!) * Use `objc2` and its framework crates [#4395](emilk/egui#4395) (thanks [@madsmtm](https://github.com/madsmtm)!) * Update to Rust 1.76 [#4411](emilk/egui#4411) * Egui-winit: emit physical key presses when a non-Latin layout is active [#4461](emilk/egui#4461) (thanks [@TicClick](https://github.com/TicClick)!) * IME for chinese [#4436](emilk/egui#4436) (thanks [@rustbasic](https://github.com/rustbasic)!) * Fix : In Windows, the 'egui_demo_app' screen does not appear. [#4410](emilk/egui#4410) (thanks [@rustbasic](https://github.com/rustbasic)!) * Fix: Window position creeps between executions on scaled monitors [#4443](emilk/egui#4443) (thanks [@avery-radmacher](https://github.com/avery-radmacher)!) * Update `image` crate to 0.25 [#4160](emilk/egui#4160) * Ignore synthetic key presses [#4514](emilk/egui#4514) (thanks [@hut](https://github.com/hut)!) * Fix: still track mouse when dragging outside web canvas [#4522](emilk/egui#4522) * Add `NativeOptions::persistence_path` [#4423](emilk/egui#4423) (thanks [@lucasmerlin](https://github.com/lucasmerlin)!) * Use ResizeObserver instead of `resize` event [#4536](emilk/egui#4536) (thanks [@jprochazk](https://github.com/jprochazk)!) * Fix: Don't `.forget()` RAF closure [#4551](emilk/egui#4551) (thanks [@jprochazk](https://github.com/jprochazk)!) #### egui_extras * Update `image` crate to 0.25 [#4160](emilk/egui#4160) #### egui_plot * `Plot::Items:allow_hover` give possibility to masked the interaction on hovered item [#2558](emilk/egui#2558) (thanks [@haricot](https://github.com/haricot)!) * Expose `ClosestElem` and `PlotConfig` [#4380](emilk/egui#4380) (thanks [@Narcha](https://github.com/Narcha)!) * Disable interaction for `ScrollArea` and `Plot` when UI is disabled [#4457](emilk/egui#4457) (thanks [@varphone](https://github.com/varphone)!) * Make sure plot size is positive [#4429](emilk/egui#4429) (thanks [@rustbasic](https://github.com/rustbasic)!) * Introduce lifetime to `egui_plot::Plot` to replace `'static` fields [#4435](emilk/egui#4435) (thanks [@Fabus1184](https://github.com/Fabus1184)!) * Hide all other series when alt-clicking in the legend [#4549](emilk/egui#4549) (thanks [@abey79](https://github.com/abey79)!) * Plot now respects the `interact_radius` set in the UI's style [#4520](emilk/egui#4520) (thanks [@YgorSouza](https://github.com/YgorSouza)!) #### egui_glow * Enable egui_glow's winit feature on wasm (#4420) [#4421](emilk/egui#4421) (thanks [@simon-frankau](https://github.com/simon-frankau)!) #### egui-wgpu * Update to wgpu 0.20 [#4433](emilk/egui#4433) (thanks [@KeKsBoTer](https://github.com/KeKsBoTer)!) * Revert update to wgpu 0.20 => downgrade to wgpu 0.19.1 [#4559](emilk/egui#4559) #### egui-winit * Update `webbrowser` to `v1.0.0` [#4394](emilk/egui#4394) (thanks [@torokati44](https://github.com/torokati44)!) * Emit physical key presses when a non-Latin layout is active [#4461](emilk/egui#4461) (thanks [@TicClick](https://github.com/TicClick)!) * IME for chinese [#4436](emilk/egui#4436) (thanks [@rustbasic](https://github.com/rustbasic)!) * Fix: Window position creeps between executions on scaled monitors [#4443](emilk/egui#4443) (thanks [@avery-radmacher](https://github.com/avery-radmacher)!) * Ignore synthetic key presses [#4514](emilk/egui#4514) (thanks [@hut](https://github.com/hut)!) #### egui * Improve the UI for changing the egui theme [#4257](emilk/egui#4257) * Change the resize cursor when you reach the resize limit [#4275](emilk/egui#4275) * Make `TextEdit` an atomic widget [#4276](emilk/egui#4276) * Overload operators for `Rect + Margin`, `Rect - Margin` etc [#4277](emilk/egui#4277) * Implement blinking text cursor in `TextEdit` [#4279](emilk/egui#4279) * Rename `fn scroll2` to `fn scroll` [#4282](emilk/egui#4282) * Change `Frame::multiply_with_opacity` to multiply in gamma space [#4283](emilk/egui#4283) * Support order on windows [#4301](emilk/egui#4301) (thanks [@alexparlett](https://github.com/alexparlett)!) * Fix wrong replacement function in deprecation notice of `drag_released*` [#4314](emilk/egui#4314) (thanks [@sornas](https://github.com/sornas)!) * Consider layer transform when positioning text agent [#4319](emilk/egui#4319) (thanks [@juancampa](https://github.com/juancampa)!) * Fix incorrect line breaks [#4377](emilk/egui#4377) (thanks [@juancampa](https://github.com/juancampa)!) * Fix `hex_color!` macro by re-exporting `color_hex` crate from `ecolor` [#4372](emilk/egui#4372) (thanks [@dataphract](https://github.com/dataphract)!) * Change `Ui::allocate_painter` to inherit properties from `Ui` [#4343](emilk/egui#4343) (thanks [@varphone](https://github.com/varphone)!) * Use parent `Ui`s style for popups [#4325](emilk/egui#4325) (thanks [@alexparlett](https://github.com/alexparlett)!) * Fix : take `rounding` into account when using `Slider::trailing_fill` [#4308](emilk/egui#4308) (thanks [@rustbasic](https://github.com/rustbasic)!) * Add a way to specify Undoer settings and construct Undoers more easily [#4357](emilk/egui#4357) (thanks [@valadaptive](https://github.com/valadaptive)!) * Add xtask crate [#4293](emilk/egui#4293) (thanks [@YgorSouza](https://github.com/YgorSouza)!) * Add `ViewportCommand::RequestCut`, `RequestCopy` and `RequestPaste` to trigger Clipboard actions [#4035](emilk/egui#4035) (thanks [@bu5hm4nn](https://github.com/bu5hm4nn)!) * Fix `Panel` incorrect size [#4351](emilk/egui#4351) (thanks [@zhatuokun](https://github.com/zhatuokun)!) * Improve IME support with new `Event::Ime` [#4358](emilk/egui#4358) (thanks [@rustbasic](https://github.com/rustbasic)!) * Allow users to create viewports larger than monitor on Windows & macOS [#4337](emilk/egui#4337) (thanks [@lopo12123](https://github.com/lopo12123)!) * Added ability to define colors at UV coordinates along a path [#4353](emilk/egui#4353) (thanks [@murl-digital](https://github.com/murl-digital)!) * Eframe: update ViewportBuilder.with_icon() documentation [#4408](emilk/egui#4408) (thanks [@roccoblues](https://github.com/roccoblues)!) * Update to Rust 1.76 [#4411](emilk/egui#4411) * Add a `Display` impl for `Vec2`, `Pos2`, and `Rect` [#4428](emilk/egui#4428) (thanks [@tgross35](https://github.com/tgross35)!) * Remove `extra_asserts` and `extra_debug_asserts` feature flags [#4478](emilk/egui#4478) * Egui-winit: emit physical key presses when a non-Latin layout is active [#4461](emilk/egui#4461) (thanks [@TicClick](https://github.com/TicClick)!) * Disable interaction for `ScrollArea` and `Plot` when UI is disabled [#4457](emilk/egui#4457) (thanks [@varphone](https://github.com/varphone)!) * Update ahash 0.8.6 -> 0.8.11 [#4507](emilk/egui#4507) (thanks [@hellodword](https://github.com/hellodword)!) * `include_image!` now accepts expressions [#4521](emilk/egui#4521) (thanks [@YgorSouza](https://github.com/YgorSouza)!) * Remove `Event::Scroll` and handle it in egui [#4524](emilk/egui#4524) * Remove scroll latency for smooth trackpads [#4526](emilk/egui#4526) * Smooth out zooming with discreet scroll wheel [#4530](emilk/egui#4530) * Add `Options::line_scroll_speed` and `scroll_zoom_speed` [#4532](emilk/egui#4532) * Don't panic when replacement glyph is not found [#4542](emilk/egui#4542) (thanks [@RyanBluth](https://github.com/RyanBluth)!) * Make `TextEdit::return_key` optional [#4543](emilk/egui#4543) (thanks [@doonv](https://github.com/doonv)!) * Add `TextEdit::hint_text_font` [#4517](emilk/egui#4517) (thanks [@zaaarf](https://github.com/zaaarf)!) * Add `Options::reduce_texture_memory` to free up RAM [#4431](emilk/egui#4431) (thanks [@varphone](https://github.com/varphone)!) * Fix `Ui::scroll_with_delta` only scrolling if the `ScrollArea` is focused [#4303](emilk/egui#4303) (thanks [@lucasmerlin](https://github.com/lucasmerlin)!) * Add support for text truncation to `egui::Style` [#4556](emilk/egui#4556) (thanks [@abey79](https://github.com/abey79)!) * Hide toolip when opening `ComboBox` drop-down [#4546](emilk/egui#4546) (thanks [@abey79](https://github.com/abey79)!) * Better spacing and sizes for (menu) buttons [#4558](emilk/egui#4558) #### epaint * Add `RectShape::blur_width` to implement shadows [#4267](emilk/egui#4267) * Overload operators for `Rect + Margin`, `Rect - Margin` etc [#4277](emilk/egui#4277) * Fix incorrect line breaks [#4377](emilk/egui#4377) (thanks [@juancampa](https://github.com/juancampa)!) * Fix `hex_color!` macro by re-exporting `color_hex` crate from `ecolor` [#4372](emilk/egui#4372) (thanks [@dataphract](https://github.com/dataphract)!) * Add `emath::OrderedFloat` (moved from `epaint::util::OrderedFloat`) [#4389](emilk/egui#4389) * Added ability to define colors at UV coordinates along a path [#4353](emilk/egui#4353) (thanks [@murl-digital](https://github.com/murl-digital)!) * Add a `Display` impl for `Vec2`, `Pos2`, and `Rect` [#4428](emilk/egui#4428) (thanks [@tgross35](https://github.com/tgross35)!) * Remove `extra_asserts` and `extra_debug_asserts` feature flags [#4478](emilk/egui#4478) * Make `epaint::mutex::RwLock` allow `?Sized` types [#4485](emilk/egui#4485) (thanks [@crumblingstatue](https://github.com/crumblingstatue)!) * Update ahash 0.8.6 -> 0.8.11 [#4507](emilk/egui#4507) (thanks [@hellodword](https://github.com/hellodword)!) * Don't panic when replacement glyph is not found [#4542](emilk/egui#4542) (thanks [@RyanBluth](https://github.com/RyanBluth)!) --------- Co-authored-by: Antoine Beyeler <[email protected]> Co-authored-by: Andreas Reich <[email protected]>
### What The canvas size was the default of 300x150 because we didn't update the CSS in `index.html` after - emilk/egui#4536 Closes - #6507 ### Checklist * [x] I have read and agree to [Contributor Guide](https://github.com/rerun-io/rerun/blob/main/CONTRIBUTING.md) and the [Code of Conduct](https://github.com/rerun-io/rerun/blob/main/CODE_OF_CONDUCT.md) * [x] I've included a screenshot or gif (if applicable) * [x] I have tested the web demo (if applicable): * Using examples from latest `main` build: [rerun.io/viewer](https://rerun.io/viewer/pr/6511?manifest_url=https://app.rerun.io/version/main/examples_manifest.json) * Using full set of examples from `nightly` build: [rerun.io/viewer](https://rerun.io/viewer/pr/6511?manifest_url=https://app.rerun.io/version/nightly/examples_manifest.json) * [x] The PR title and labels are set such as to maximize their usefulness for the next release's CHANGELOG * [x] If applicable, add a new check to the [release checklist](https://github.com/rerun-io/rerun/blob/main/tests/python/release_checklist)! - [PR Build Summary](https://build.rerun.io/pr/6511) - [Recent benchmark results](https://build.rerun.io/graphs/crates.html) - [Wasm size tracking](https://build.rerun.io/graphs/sizes.html) To run all checks from `main`, comment on the PR with `@rerun-bot full-check`.
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We should have updated the comment for the canvas
block as well. I don't think it is accurate anymore.
Currently, if the size of the canvas element changes independently of the size of the browser window (e.g. due to its parent element shrinking), then no repaints are scheduled. This PR replaces the `resize` event with a `ResizeObserver`, which ensures that _any_ resize of the canvas element (including those caused by browser window resizes) trigger a repaint. The repaint is done synchronously as part of the resize event, to reduce any potential flickering. The result seems to pass the rendering tests on most platform+browser combinations. We tested: - Chrome, Firefox, Safari on macOS - Chrome, Firefox on Linux (ubuntu and arch, both running wayland) - Chrome, Firefox on Windows Firefox still has some antialiasing issues on Linux platforms, but this antialiasing also happens on `master`, so this PR is not a regression there. The code setting `canvas.style.width` and `canvas.style.height` at the start of `AppRunner::logic` was also removed - the canvas _display_ size is now fully controlled by CSS, e.g. by setting `canvas { width: 100%; height: 100%; }`. The approach used here is described in https://webglfundamentals.org/webgl/lessons/webgl-resizing-the-canvas.html Note: The only remaining place where egui updates the style of the canvas it is rendering to is some of the IME/mobile input handling code. Fixing that is out of scope for this PR, and will be done in a followup PR.
Currently, if the size of the canvas element changes independently of the size of the browser window (e.g. due to its parent element shrinking), then no repaints are scheduled.
This PR replaces the
resize
event with aResizeObserver
, which ensures that any resize of the canvas element (including those caused by browser window resizes) trigger a repaint. The repaint is done synchronously as part of the resize event, to reduce any potential flickering.The result seems to pass the rendering tests on most platform+browser combinations. We tested:
Firefox still has some antialiasing issues on Linux platforms, but this antialiasing also happens on
master
, so this PR is not a regression there.The code setting
canvas.style.width
andcanvas.style.height
at the start ofAppRunner::logic
was also removed - the canvas display size is now fully controlled by CSS, e.g. by settingcanvas { width: 100%; height: 100%; }
.The approach used here is described in https://webglfundamentals.org/webgl/lessons/webgl-resizing-the-canvas.html
Note: The only remaining place where egui updates the style of the canvas it is rendering to is some of the IME/mobile input handling code. Fixing that is out of scope for this PR, and will be done in a followup PR.